Interactivity & The 5 Ts that Make it Fail
Ian Forsyth (Teaching & Learning Materials & The Internet, 3rd edition, p. 135) defines interactivity as emulating the traditional classroom He lists the 5 Ts that cause interactivity to fail…
A Site for Learners and Teachers of English as a Foreign or Second Language
Ian Forsyth (Teaching & Learning Materials & The Internet, 3rd edition, p. 135) defines interactivity as emulating the traditional classroom He lists the 5 Ts that cause interactivity to fail…
Let me list some of the topical issues that keep emerging and need to be addressed asap. usability – what I mean here is all the extra clicks that either…
The opposite of hyperlinking is RSS aka really simple syndication. Users find content on the web and hyperlink to it . The opposite is subscribing to syndicated content aka RSS…
To begin with, I am not aware of any reliable statistics. I can only draw on my personal experience and summarize a number of related Google search results. It is…
‘Spent the day contemplating Clarke’s e-note-taking advice. Isn’t it amazing? They’ve got it all online but for proper note-taking tools. I mean Moodle doesn’t have such a module or activity…
According to MacLachlan (1986) сited by E. L. Criswell (1989, pp 36-39) the following instructional techniques can help the teacher teach and the student learn: Explaining the benefits of the…
While we were in the middle of exploring Cookie and Friends, I gradually introduced two more CD-ROMs, also by OUP. They are Tilly’s Word Fun 1 & Tilly’s Word Fun…
I started teaching my child English when she was 3y8m old. The software that we used was very positively accepted, and the child was required to provide her responses using…
Piaget (1964) cited by E. L. Criswell (1989, pp. 35-36) developed the theory that children grow intellectually in stages: From years 0 to 2, children explore their tiny environments, and…
A digital story is a personal experience represented in narrative format. The script is amplified by including video, music, still-frame imagery, and the author’s voice. A digital story typically lasts…